Half-Life 2

Half-Life 2 Cheat-ek.

Még nem volt idöm magyarositani, mert sok a dolgom, de valoszinü ez igy Hydronak nem fog tetszeni, szoval hamarosan magyar lesz.  :D

De addig is  probáljátok +fejteni mit is jelenthetnek a következök: GOD, GIVEALL...  ;)

"C:/Program Files/Half-Life 2/hl2.exe" -console

Click Apply to save the changes and run the game using that shortcut. Now, use the [~] key while playing to bring up the console and enter the following codes there:

god - God mode (server side only)
give - Gives a weapon or an item (see the list below)
buddha - Reduces your health
hurtme # - Hurts the player (# is damage amount)
impulse 101- All weapons
impulse 82 - Spawns a jeep
notarget - Player becomes hidden to NPCs
noclip - Walk through walls (server side only)
maps - Displays map list
map - Load a specified map (see the list below)
developer # - Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose)
+mlook - Enables mouse look
hud_quickhelp/text? 1 - Shows crosshair
viewmodel_fov # - Sets the size of the weapon
you're carrying (54 is default)
exec - Execute a script file
cl_drawhud 1 - Turns hud display on
cl_enablehud 1 - Turns hud display on
cl_showfps 1 - Shows frames per second in game
npc_create - Creates an NPC (works in worlds that have an NPC entity)
npc_create_aimed - Creates an NPC aiming away from the player.
picker - Toggles 'picker' mode.
setpos - Move player to specified origin (must have sv_cheats 1 enabled).
setang - Snap player eyes to specified pitch yaw (musthave sv_cheats).
sv_gravity # - Set gravity to #
sv_stopspeed # - Set minimum stopping speed when on ground to #
sv_friction # - Sets world friction to #
sv_bounce # - Sets bounce multiplier for physically simulated objects collision
sv_maxvelocity # - Sets the maximum velocity of any moving object to #
sv_waterdist # - Sets vertical view fixup when eyes are near water plane to #
air_density # - Changes the density of air to #
dsp_explosion_effect_duration # - Sets length of confusion/ear-ringing effect to #
prop_debug - Toggle bounding-boxes debug mode on/off (red - ignore damage, white - respond to damage, green - health)
sv_soundemitter_filecheck - Toggle reporting missing .wav files for sounds
mat_numtextureunits # - Limits the number of texture units to # (0 - let the game decide how many texture units to use)
mat_yuv 0 - ?

Map Names:

# d1_canals_01, d1_canals_02, d1_canals_end,
# d1_tempanals_02, d1_town_01, d1_town_02,
# d1_town_03, d1_town_04, d1_town_05,
# d1_trainstation_01, d1_trainstation_02,
# d1_trainstation_03, d1_trainstation_05,
# d1_under_01, d1_under_02, d1_under_03,
# d1_under_04, d2_coast_01, d2_coast_02,
# d2_coast_03, d2_coast_04, d2_coast_04_dx60,
# d2_coast_05, d2_coast_06, d2_coast_07,
# d2_coast_08, d2_prison_01, d2_prison_02,
# d2_prison_03, d2_prison_04, d2_prison_05,
# d3_c17_03, d3_c17_04, d3_c17_05,
# d3_c17_06a, d3_c17_06b, d3_c17_07

Weapon Names:

# weapon_alyxgun, weapon_ar1, weapon_ar2,
# weapon_bugbait, weapon_cguard,
# weapon_crowbar, weapon_extinguisher,
# weapon_flaregun, weapon_frag,
# weapon_gauss, weapon_hopwire,
# weapon_iceaxe, weapon_physcannon,
# weapon_physgun, weapon_pistol, weapon_rpg,
# weapon_shotgun, weapon_smg1,
# weapon_smg2, weapon_stickylauncher,
# weapon_stunstick, weapon_thumper,
# weapon_sniperrifle, weapon_rollerwand,
# weapon_molotov, weapon_manhack,
# weapon_immolator, weapon_irifle,
# weapon_slam, weapon_hmg1,
# weapon_cubemap, weapon_binoculars, weapon_ml, weapon_brickbat

Item names:

# item_box_buckshot, item_box_mrounds,
# item_box_sniper_rounds, item_box_srounds,
# item_healthkit, item_battery, item_suit,
# item_ml_grenade, item_ar2_grenade, item_healthvial

More Cheats

Command-line parameters Here's the list of other command-line parameters. Note that you can use any of the codes listed above as command-line parameter... just put " -" in front of it:

-r_anamorphic 0
-netgraph 3
-width 1024 -height 768
-heapsize 80000
-dxlevel 90
-shaderdll shader_nvfx_ps20.dll